![]() ![]() ![]() Get an introduction to scripting with the FBX Exporter API, and access the API reference documentation. See the list of known issues and limitations that you might experience with the FBX Exporter package, along with some workarounds. Manage the Unity Editor project settings dedicated to the FBX Exporter package features. Use the Unity Integration tool in Autodesk® Maya®, Autodesk® Maya LT™ or Autodesk® 3ds Max® to import and export FBX files directly to and from Unity without having to specify filenames, select objects, or set FBX importer or exporter settings. Integrate Unity with 3D modeling software Use the FBX Exporter along with the Recorder package to record animations as FBX files in Play mode.Įasily convert GameObjects and Prefab assets to Prefab Variants based on FBX files to enable a convenient FBX model workflow between Unity and your 3D modeling application. Get a few references and guidelines to better understand the FBX export process and expectable results.Įxport GameObjects from the Hierarchy, or animation clips from Timeline, to FBX. ![]() Install the FBX Exporter package and check out the requirements and support details. Unity and Autodesk collaborated to create a plug-in that allows for easy transfer of 3D models between Digital Content Creation (DCC) applications (currently Maya and 3ds Max, with others on the way) and Unity. Verify that the FBX Exporter is correctly installed by opening it (from the top menu: GameObject > Export To FBX). The ASCII FBX Exporter for Unity (formerly Unity FBX Exporter) is a simple FBX writer designed to export static objects from Unity into the Autodesk FBX format. Send geometry, Lights, Cameras, and animation from Unity to Autodesk® Maya®, Autodesk® Maya LT™, or Autodesk® 3ds Max®, and back to Unity again, with minimal effort. Working with the FBX Exporter Setup and Roundtrip. Install the most recent version of the FBX Exporter by opening the Package Manager. The FBX Exporter package enables round-trip workflows between Unity and 3D modeling software. Runtime Export (save and share dynamic, user-generated 3D content) Editor Export (Unity as glTF authoring tool) Read more about the workflows in the documentation. Runtime Import/Loading in games/applications. For detailed information about package requirements and installation instructions, refer to Installation. There are four use-cases for glTF within Unity.
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